<?xml version="1.0" encoding="ISO-8859-1"?>

<rss version="2.0">
<channel>
<title>renall's CGPortoflio Gallery</title>
<link>http://renall.cgsociety.org/gallery/</link>
<description>renall's gallery of images</description>
<language>en-us</language>
<ttl>120</ttl>
	<item>
	<title>Picasso the cubist game character</title>
	<link>http://renall.cgsociety.org/gallery/1046236</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g80/242680/242680_1334400282_small.jpg"><br><br>This was a very quick concept for an inhouse art challenge at work - quirky challenge, had to do a famous artist as a game character, so i did this speed paint of picasso as a cubist game character.]]>
	</description>
	<pubDate>Sat, 14 Apr 2012 05:44:44 +0000</pubDate>
	</item>
	<item>
	<title>Death YoYo</title>
	<link>http://renall.cgsociety.org/gallery/1039474</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g80/242680/242680_1331112102_small.jpg"><br><br>heres a piece i did for the latest gnomon challenge, horseman of the apocalypse.<br />
Everyone i have shown this to has called his weapon - the death yoyo, so the name kinda stuck.<br />
early greyscale base paintings can be seen at my blog, along with a higher resolution version.<br />
http://conceptdude.blogspot.co.nz/<br />
]]>
	</description>
	<pubDate>Wed, 07 Mar 2012 03:21:46 +0000</pubDate>
	</item>
	<item>
	<title>Fantail (contains nudity)</title>
	<link>http://renall.cgsociety.org/gallery/1029628</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g80/242680/242680_1326670419_small.jpg"><br><br>This was a personal painting.<br />
wanted to try and do something with a fairly kiwi (new zealand) flavour to it.<br />
was inspired by the portrait works of Goldie, specifically the color pallette. he was a traditional portrait artist back in the 1900s. a google image search for goldie paintings should give examples of his work.<br />
ended up going for something very traditional, resisted the urge to make it too fantasy based and stuck with very traditional clothes, except for the feather tipped cloak, that is a slight deviation from traditional dress.<br />
the bird is a Fantail, native to new zealand.]]>
	</description>
	<pubDate>Sun, 15 Jan 2012 17:33:42 +0000</pubDate>
	</item>
	<item>
	<title>crawler</title>
	<link>http://renall.cgsociety.org/gallery/1025068</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g80/242680/242680_1324182337_small.jpg"><br><br>image done for the cgchannel star wars matte painting challenge.<br />
photoshop]]>
	</description>
	<pubDate>Sat, 17 Dec 2011 22:25:41 +0000</pubDate>
	</item>
	<item>
	<title>dreamscpape</title>
	<link>http://renall.cgsociety.org/gallery/984539</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g80/242680/242680_1307228877_small.jpg"><br><br>this is an image i did for the dreamscape challenge]]>
	</description>
	<pubDate>Sat, 04 Jun 2011 18:07:59 +0000</pubDate>
	</item>
	<item>
	<title>ponderous</title>
	<link>http://renall.cgsociety.org/gallery/972905</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g80/242680/242680_1303036589_small.jpg"><br><br>just a real quick one. one nights work, am caling it done, as purely a speedy one, but tempting to add some highlights into the hair....if i ever do more with this one.<br />
welcome any comments though still.<br />
was going for a malevolent child]]>
	</description>
	<pubDate>Sun, 17 Apr 2011 05:36:31 +0000</pubDate>
	</item>
	<item>
	<title>Return to Oz</title>
	<link>http://renall.cgsociety.org/gallery/924864</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g80/242680/242680_1286354202_small.jpg"><br><br>This was a relatively fast enviro study.<br />
Came about from attending a workshop where we had to conceptualise some alternate versions to the wizard of oz. I choose to focus on the transition from an earthly world to this other realm.<br />
The girl is being led there by a charachter called tic toc. he is a small tin can type robotic guy.]]>
	</description>
	<pubDate>Wed, 06 Oct 2010 03:36:45 +0000</pubDate>
	</item>
	<item>
	<title>Tic Toc</title>
	<link>http://renall.cgsociety.org/gallery/912813</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g80/242680/242680_1282469233_small.jpg"><br><br>This is a pretty quick concept done recently. I was at a concept design workshop, we had to come up with some ideas for a remake of Wizard of Oz, with plenty of free reign creatively.<br />
<br />
This is my take on TicToc, a kind of wind up automoton guy, I tried to show him snapping and is about to go postal. I tried to use the eyes to show this switch in emotion. Really just a quick and fun experiment.]]>
	</description>
	<pubDate>Sun, 22 Aug 2010 04:27:33 +0000</pubDate>
	</item>
	<item>
	<title>Spontaneous Combustion</title>
	<link>http://renall.cgsociety.org/gallery/900837</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g80/242680/242680_1278929103_small.jpg"><br><br>pretty quick and dirty speed paint.<br />
Just experimenting really, wanted to try and get the feeling of heat, pain, basically a guy bursting into flames.<br />
couple of hours.]]>
	</description>
	<pubDate>Mon, 12 Jul 2010 05:05:06 +0000</pubDate>
	</item>
	<item>
	<title>Hero Parade</title>
	<link>http://renall.cgsociety.org/gallery/897136</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g80/242680/242680_1277890612_small.jpg"><br><br>Image done for a CGNZ challenge.<br />
A slightly satirical version of Jason and the Argonauts, trying to make fun of the typical macho stereotype.<br />
Callled - Hero Parade, because there is a yearly gay pride parade held in New Zealand by that name. <br />
Thought it might be fun to do something different to the usual warrior type image.]]>
	</description>
	<pubDate>Wed, 30 Jun 2010 04:37:27 +0000</pubDate>
	</item>
	<item>
	<title>The Quest</title>
	<link>http://renall.cgsociety.org/gallery/888559</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g80/242680/242680_1275555160_small.jpg"><br><br>Heres my latest offering. Have been allowed to put this one on my portfolio by the client.<br />
Was quite a time consumer for me to make, took me a while to get my head around how I would compose the characters, given that one is a giant, the Dwarf had to be up a tree, but I still wanted to keep some sort of focus on the two in the foreground.<br />
Each character needed to have elements of red on them, ranging from hair to clothing. They are the Red team, out looking for a fight.<br />
In retrospect i could have used a low angle shot to be able to make the giant more massive, but i wanted to be able to see the centaur and Elfs faces reasonable well, so went with this flatter viewpoint.<br />
In terms of self critique, if i started this image again, i would probably plan for a more dynamic lighting setup, but overall im pretty happy with the result. Hope you guys enjoy, welcome any thoughts.]]>
	</description>
	<pubDate>Thu, 03 Jun 2010 03:52:43 +0000</pubDate>
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	<item>
	<title>INFLECTION</title>
	<link>http://renall.cgsociety.org/gallery/852553</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g80/242680/242680_1265790883_small.jpg"><br><br>painted mostly in photoshop, with a little bit of painter.<br />
Idea i had was that the mirror reflection shows her with an ambiguous expression, either just surprised to see the evil head, or maybe she is conjuring him from the mirror. Also it could be that the mirror has the power to reveal hidden emotions - like her inner rage ?<br />
hence the title - inflection<br />
Love to hear any thoughts<br />
]]>
	</description>
	<pubDate>Wed, 10 Feb 2010 02:34:46 +0000</pubDate>
	</item>
	<item>
	<title>Chief</title>
	<link>http://renall.cgsociety.org/gallery/872831</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g80/242680/242680_1271322729_small.jpg"><br><br>this was a pretty quick and dirty character exploration. Less that 5 hours for both images.<br />
Done with the idea to not get too carried away with color, and to try and knock out the image in a few hours.<br />
After creating the seated chief, i decided it might be nice to expand on the idea that his warriors might be carrying him from the throne room on top of some shields, or over their heads.<br />
I liked the idea that he is relaxed and proud, and the warriors are straining to hold him aloft.]]>
	</description>
	<pubDate>Thu, 15 Apr 2010 04:12:14 +0000</pubDate>
	</item>
	<item>
	<title>Come Deeper</title>
	<link>http://renall.cgsociety.org/gallery/840129</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g80/242680/242680_1262772308_small.jpg"><br><br>For this concept i was trying my first underwater scene.<br />
Found it quite challenging, as there is more bounced light underwater than i originally realised.<br />
I tried to use the refracted light from surface to give some lighting effects.<br />
was trying to do a Maori boy, so also found the skin tones tricky to mix with blueish bounced light from underneath.<br />
anyway, hope you like, comments are welcome, always room to improve]]>
	</description>
	<pubDate>Wed, 06 Jan 2010 04:05:26 +0000</pubDate>
	</item>
	<item>
	<title>The Drip</title>
	<link>http://renall.cgsociety.org/gallery/833962</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g80/242680/242680_1260694121_small.jpg"><br><br>A personal study - called the drip because he is looking at that drip on the brim of his hat, and i wanted him to look a bit &amp;quot;drippy&amp;quot;<br />
a short animated gif of the paint process can be seen at this link:<br />
http://img696.imageshack.us/img696/1369/crazyguywipgifs.gif<br />
<br />
I didnt want to spend too many hours on it, so have stopped on it now, but learnt a bit making it.<br />
Skin tones can always be hard, and i think his are still too muddy, in hindsight i would use different skin tones, originally i samples his base tone from the background. in future i might plan more in advance for the skin colors..<br />
anyway, was fun to make - hope you enjoy him.<br />
<br />
PS- Its not a self portrait - im not that handsome ]]>
	</description>
	<pubDate>Sun, 13 Dec 2009 02:48:43 +0000</pubDate>
	</item>
	<item>
	<title>The Summoning</title>
	<link>http://renall.cgsociety.org/gallery/830160</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g80/242680/242680_1259620512_small.jpg"><br><br>This is one where i was trying some different methods and tools, mostly just experimenting really.<br />
wanted to have this tree creature being summoned from the earth.<br />
started by speed painting with some custom brushes, in the middle of working on it I dropped it fully to black/white to check tonals, and re-colorised.  Its not a method i normally use, but wanted to see if i could paint that way.<br />
was an interesting challenge, and probably a method i will use again, i think.<br />
comments always welcome though, as theres always room to improve with a new process.<br />
]]>
	</description>
	<pubDate>Mon, 30 Nov 2009 16:35:16 +0000</pubDate>
	</item>
	<item>
	<title>Blossom</title>
	<link>http://renall.cgsociety.org/gallery/812122</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g80/242680/242680_1254388574_small.jpg"><br><br>This is a personal painting. I wanted to try and capture a scene that had some kind of dappled light scenario.<br />
So i tried to use some darker and cool foreground elements, and push the atmosphere a little adding some slightly warmer elements like the mid ground red scattering of flowers.<br />
the key to this one was the composition for me, so attempted to use the bridge railing as a visual lead for the eye.<br />
Hopefully its ambiguous in a subtle way, is she waiting for him or waiting in ambush. Added the sword behind her to suggest she is not all hugs and kisses.<br />
Contemplated showing her hand reaching for the sword, but decided not to spoon feed the viewer.<br />
hope you like.]]>
	</description>
	<pubDate>Thu, 01 Oct 2009 04:16:34 +0000</pubDate>
	</item>
	<item>
	<title>dino chase</title>
	<link>http://renall.cgsociety.org/gallery/808219</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g80/242680/242680_1253273565_small.jpg"><br><br>This is my latest piece. Something along the lines of Indiana Jones meets Dinotopia :-)<br />
Wanted to try and show a side-lit valley floor chase scene of sorts. so came up with the idea of an adventurer on an egg hunt.<br />
also wanted to have one dino kind of bouncing off the cliff walls.<br />
That was my vague design brief at least.<br />
<br />
]]>
	</description>
	<pubDate>Fri, 18 Sep 2009 06:32:50 +0000</pubDate>
	</item>
	<item>
	<title>tanks</title>
	<link>http://renall.cgsociety.org/gallery/832405</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g80/242680/242680_1260230738_small.jpg"><br><br>here is a 3d model base concept of a sherman tank - modelled in maya, rendered in hypershot and post in photoshop.<br />
I then took that model render into photoshop to create an alternative concept piece - experimental]]>
	</description>
	<pubDate>Mon, 07 Dec 2009 18:05:41 +0000</pubDate>
	</item>
	<item>
	<title>The Votussoloum - matte painting</title>
	<link>http://renall.cgsociety.org/gallery/818214</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g80/242680/242680_1256167083_small.jpg"><br><br>this is my entry for the CGTantra matte painting challenge:<br />
won first place in the challenge, the forum is at this link:<br />
http://www.cgtantra.com/forums/showthread.php?t=19267<br />
<br />
Essentially the challenge set by Philip Straub was to create something that aligned with his description as follows:<br />
<br />
Votussoloum : (vo-chu-su-lo-um) It is here, amidst the towering fires of hatred, the concept of war was born. Beginning as nothing more than a seed of negative thought The Votussoloum fed on the Utherworlds unyielding desire for control and power. Each unique tale of war from the corners of the universe is destined to repeat itself within the Votussoloum, over and over. Every skirmish, every conflict, every battle, and every war, at some point in time, has been fought here. These re-enactments help the hateful emotions to grow stronger, every horror fuelling the next, each clash increasing the severity of battles fought in the Utherworlds. The flames of war reach countless feet into a shape shifting sky with purpose, eventually channeling their energy through to the other side. For as far as the eye can see fire consumes and destroys one civilization after another, a replacement always waiting in the shadows.]]>
	</description>
	<pubDate>Wed, 21 Oct 2009 18:18:07 +0000</pubDate>
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	<item>
	<title>script visualisations</title>
	<link>http://renall.cgsociety.org/gallery/832384</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g80/242680/242680_1260222048_small.jpg"><br><br>conceptual iads<br />
these are some visualisation aids created to support a script.<br />
some key sequences from a script were painted to help with the pitch process]]>
	</description>
	<pubDate>Mon, 07 Dec 2009 15:40:50 +0000</pubDate>
	</item>
	<item>
	<title>Elemental</title>
	<link>http://renall.cgsociety.org/gallery/798886</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g80/242680/242680_1251023647_small.jpg"><br><br>This is a concept i have been playing with in my spare time - had an idea for a young gypsy type wizard, in training.<br />
She is supposed to be trying to master the elements through the ball.<br />
wanted to try and give a feel like she should not be messed with, and look a little bit ambiguous, alluring but a little bit dark and brooding.<br />
I tried to use the divine proportion in painter to get the eye to sweep from bottom right over the ball and end at her eye - hope that makes sense.]]>
	</description>
	<pubDate>Sun, 23 Aug 2009 05:31:26 +0000</pubDate>
	</item>
	<item>
	<title>floater</title>
	<link>http://renall.cgsociety.org/gallery/747526</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g80/242680/242680_1238371159_small.jpg"><br><br>personal practice piece.<br />
Started this by playing about in the trial version of painter11<br />
finishing up in photoshop.<br />
Originally had in mind the stunning characters done for &quot;Assasins Creed&quot;, and the slick art for &quot;Mirrors Edge&quot;, so trying to make a crisp character floating or falling from a ledge.<br />
Im calling this one finished as we have just had a baby boy, and i wont get much time to paint in the next month.<br />
If i did any more on this I would possibly add a bit of light across his left cheek area and define the hands/gloves more.<br />
comments are welcome though.]]>
	</description>
	<pubDate>Sun, 29 Mar 2009 18:59:21 +0000</pubDate>
	</item>
	<item>
	<title>ww2 inspired</title>
	<link>http://renall.cgsociety.org/gallery/832391</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g80/242680/242680_1260227227_small.jpg"><br><br>here is some WW2 inspired work, I have always loved retoro artwork from the war, and propoganda posters.]]>
	</description>
	<pubDate>Mon, 07 Dec 2009 17:07:11 +0000</pubDate>
	</item>
	<item>
	<title>oil paintings</title>
	<link>http://renall.cgsociety.org/gallery/832388</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g80/242680/242680_1260225181_small.jpg"><br><br>samples of some persoanl oil paintings.<br />
large format, over 1 metre high, done with synthetic oils on canvas]]>
	</description>
	<pubDate>Mon, 07 Dec 2009 16:33:04 +0000</pubDate>
	</item>
	<item>
	<title>comp entries</title>
	<link>http://renall.cgsociety.org/gallery/832407</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g80/242680/242680_1260231460_small.jpg"><br><br>these are some concepts i made for the conceptart.org &amp;quot;newborn&amp;quot; art challenge]]>
	</description>
	<pubDate>Mon, 07 Dec 2009 18:17:43 +0000</pubDate>
	</item>
	<item>
	<title>rendesvous</title>
	<link>http://renall.cgsociety.org/gallery/649671</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/242680/242680_1215136012_small.jpg"><br><br>This started as a speed paint, but decided to spend a lttle more time detailing it, welcome any crits, found this a tricky one in terms of ligthing balance, tried to use the headlight beam as a device to pull the eye down. with a suggestion of a person waiting for him in the distance, a romantic meeting maybe? Ill let you decide :-)<br />
Was the Winner of the 2D Environment Art<br />
category in the Notes on Game Dev 2008 2D/3D Environment and Character Art Competition.]]>
	</description>
	<pubDate>Thu, 03 Jul 2008 21:46:55 +0000</pubDate>
	</item>
	<item>
	<title>concept dev work</title>
	<link>http://renall.cgsociety.org/gallery/768327</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g80/242680/242680_1243468422_small.jpg"><br><br>some conceptual studies for a zombie based production - concept development of various key script moments.<br />
mostly speed painted, less than 4 hours]]>
	</description>
	<pubDate>Wed, 27 May 2009 18:53:46 +0000</pubDate>
	</item>
	<item>
	<title>concept dev work</title>
	<link>http://renall.cgsociety.org/gallery/768312</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g80/242680/242680_1243466732_small.jpg"><br><br>some conceptual studies for a zombie based production - concept development of various key script moments.<br />
mostly speed painted, less than 4 hours<br />
]]>
	</description>
	<pubDate>Wed, 27 May 2009 18:25:35 +0000</pubDate>
	</item>
	<item>
	<title>viking concepts</title>
	<link>http://renall.cgsociety.org/gallery/768342</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g80/242680/242680_1243470263_small.jpg"><br><br>various concepts for a viking based production.<br />
mostly speed painted, less than 4 hours.]]>
	</description>
	<pubDate>Wed, 27 May 2009 19:24:26 +0000</pubDate>
	</item>
	<item>
	<title>vikings</title>
	<link>http://renall.cgsociety.org/gallery/768344</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g80/242680/242680_1243470464_small.jpg"><br><br>various concepts for a viking based production.<br />
mostly speed painted, less than 4 hours.]]>
	</description>
	<pubDate>Wed, 27 May 2009 19:27:47 +0000</pubDate>
	</item>
	<item>
	<title>hell hound - version 2</title>
	<link>http://renall.cgsociety.org/gallery/605982</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/242680/242680_1205052173_small.jpg"><br><br>This one was originally just a 3D model of the hell hound's head that I made quickly in Zbrush a couple years ago<br />
that original Zbrush sculpt can be seen here:<br />
http://img301.imageshack.us/img301/4135/hellhoundtc4.jpg<br />
Anyway, I decided to use it as a base for a speed paint.<br />
Spent about 5 hours so far, and was trying to make it a little ambiguous. Are the dogs attacking, or wondering what is wrong with their friend???<br />
<br />
<br />
<br />
]]>
	</description>
	<pubDate>Sun, 09 Mar 2008 08:42:55 +0000</pubDate>
	</item>
	<item>
	<title>demo reel</title>
	<link>http://renall.cgsociety.org/gallery/720720</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g80/242680/242680_1232423367_small.jpg"><br><br>heres a sample of a few images thrown into a reel of sorts - just a random selection - other images are in my gallery.<br />
its a little bit pixelated due to the compression needed to get it down to 20MB.]]>
	</description>
	<pubDate>Mon, 19 Jan 2009 21:49:30 +0000</pubDate>
	</item>
	<item>
	<title>zbrush sculpt</title>
	<link>http://renall.cgsociety.org/gallery/757981</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g80/242680/242680_1240973545_small.jpg"><br><br>zbrush base mesh - WIP<br />
this is sculpted and posed in zbrush.<br />
plan is to place him on a sculpted rocky precipice, possibly will add a cape outfit made from skin, and he will be sculpted down to flesh, muscle and bone, so he looks very demonic.<br />
welcome any suggestions - can email lincoln.renall@gmail.com , as this is only a WIP shot, and not in the forums.]]>
	</description>
	<pubDate>Tue, 28 Apr 2009 21:52:29 +0000</pubDate>
	</item>
	<item>
	<title>character studies</title>
	<link>http://renall.cgsociety.org/gallery/768345</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g80/242680/242680_1243470591_small.jpg"><br><br>some conceptual studies for a zombie based production - concept development of various key script moments.<br />
mostly speed painted, less than 4 hours<br />
]]>
	</description>
	<pubDate>Wed, 27 May 2009 19:29:56 +0000</pubDate>
	</item>
	<item>
	<title>Bunker Busters</title>
	<link>http://renall.cgsociety.org/gallery/727701</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g80/242680/242680_1234060449_small.jpg"><br><br>this was a speed concept practice piece, pretty much slapped together so its still a little sketchy, but i like the idea that the plume of smoke in the background could draw the eye to the central soldier.<br />
Whats he looking at?, upon close inspection there's a hand sticking out of the rubble from the destroyed bunker.]]>
	</description>
	<pubDate>Sat, 07 Feb 2009 20:34:12 +0000</pubDate>
	</item>
	<item>
	<title>speed painting</title>
	<link>http://renall.cgsociety.org/gallery/640389</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/242680/242680_1212901699_small.jpg"><br><br>this is another old image, just a speed painting , done in 2 hours, playing about with some brushes]]>
	</description>
	<pubDate>Sun, 08 Jun 2008 05:08:39 +0000</pubDate>
	</item>
	<item>
	<title>tunnel</title>
	<link>http://renall.cgsociety.org/gallery/735314</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g80/242680/242680_1235724487_small.jpg"><br><br>Conceptual study.<br />
Painter 9 and Photoshop.<br />
5th Place winner of the 'Gnomon workshop' January 2007 challenge (tunnel) ]]>
	</description>
	<pubDate>Fri, 27 Feb 2009 02:48:13 +0000</pubDate>
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	<item>
	<title>bitter sweet</title>
	<link>http://renall.cgsociety.org/gallery/725187</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g80/242680/242680_1233450234_small.jpg"><br><br>This is something a little different<br />
<br />
This is my entry For the NVIDIA Surreal art challenge.<br />
<br />
I started with the idea of an iceberg that melts into the foreground turning into a wave. i wanted to try and get lots of movement happening.<br />
Without getting too deep about it,  I wanted to try and portray global warming in a way that shows humans taking a ride on mother earth. She is trying to keep the balance while we are harvesting and going for a ride on her - which is why i choose a lemon tree - lemons being a bitter fruit.<br />
I also tried to reflect the lines/movement from the ground into the smog cloud that eminated from the iceberg factory.<br />
Anyway, I said I wouldn't get too deep about it, so will stop there :-)<br />
a final thought - I found that there's a fine line between composition and clutter with these kind of images, not sure if I crossed that line, but welcome any comments.]]>
	</description>
	<pubDate>Sat, 31 Jan 2009 19:03:57 +0000</pubDate>
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	<item>
	<title>Aztecs vs Spanish</title>
	<link>http://renall.cgsociety.org/gallery/742078</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g80/242680/242680_1237162823_small.jpg"><br><br>depiction of a great battle of Aztecs versus the Spanish with Cortez in the foreground.<br />
with a lot of different key areas in the brief. numerous text overlay boxes are added over this, with descriptions of the battle and so on.<br />
I found this one quite fiddly to try and get everything in the image, while still showing a Spanish ship and Aztec city on fire.<br />
the image is extremely cluttered, but that is what the client wanted, so thats what they got :-)]]>
	</description>
	<pubDate>Sun, 15 Mar 2009 19:20:27 +0000</pubDate>
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	<item>
	<title>strange behaviour</title>
	<link>http://renall.cgsociety.org/gallery/735315</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g80/242680/242680_1235724633_small.jpg"><br><br>funny concept this one :-)<br />
I wanted to explore the idea of demons and angels meeting for a post apocalyptic party in a burnt out church.<br />
3rd place winner in the gnomon workshop setpember 2008 art challenge &quot;twisted room&quot;<br />
I liked the idea of angels playing twister and playing &quot;spin the bottle&quot;.<br />
let me know if anyone wants closeups, i can post them. ]]>
	</description>
	<pubDate>Fri, 27 Feb 2009 02:50:47 +0000</pubDate>
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	<item>
	<title>safe harbour</title>
	<link>http://renall.cgsociety.org/gallery/488108</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/242680/242680_1177149655_small.jpg"><br><br>matte painting combined with my own photo refs and concept art/craft designs ..photoshop]]>
	</description>
	<pubDate>Sat, 21 Apr 2007 10:00:56 +0000</pubDate>
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	<title>diver</title>
	<link>http://renall.cgsociety.org/gallery/697839</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g80/242680/242680_1226969164_small.jpg"><br><br>quick painting .... just playing about with some different brushes, loose and conceptual - couple of hours, speed painting<br />
was originally land based concept, but near the end, i thought it worked well as an underwater shot, so added in bubbles and a couple of other bits to try and show him as a freaky diver type guy :-)]]>
	</description>
	<pubDate>Tue, 18 Nov 2008 00:46:07 +0000</pubDate>
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	<item>
	<title>holy grail</title>
	<link>http://renall.cgsociety.org/gallery/692613</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g80/242680/242680_1225962829_small.jpg"><br><br>Commissioned illustration, depicting the fisher king, sir percival and the holy grail<br />
<br />
The overlay text boxes are not shown here.<br />
<br />
full copyright remains with the respective owners of this art, I have been allowed to use it in my portfolio.<br />
<br />
high res version of the image is about 5000 pixels wide :-)]]>
	</description>
	<pubDate>Thu, 06 Nov 2008 09:13:53 +0000</pubDate>
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	<item>
	<title>speed paint</title>
	<link>http://renall.cgsociety.org/gallery/697836</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g80/242680/242680_1226968959_small.jpg"><br><br>another quickish paint. mostly playing about with the lighting, trying to use a cooler color in the background and warmer tones in the foreground.<br />
was hoping that this would give some depth in a quick manner.]]>
	</description>
	<pubDate>Tue, 18 Nov 2008 00:42:42 +0000</pubDate>
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	<item>
	<title>vikings on the rampage</title>
	<link>http://renall.cgsociety.org/gallery/686757</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g80/242680/242680_1224489785_small.jpg"><br><br> Commissioned illustration, depicting the battle of Maldon, Vikings versus Saxons, the Vikings won :-)<br />
another one in a series for print publication for young boys.<br />
<br />
this one almost drove me crazy, soo much happening in there, the composition was a nightmare, as such when i zoom in, i still see some areas that could use work, but its one of the trade-offs with trying to call a piece finished in time for the client i guess.<br />
<br />
Overall im happiest with the composition, personally.<br />
<br />
I tried to use painter a little more than usual in this one.<br />
I plan to try and get to a point where i spend at least half my time in Painter.<br />
have to keep reminding myself to close photoshop for a while, and get back in painter.<br />
<br />
The overlay text boxes are not shown here.<br />
these take up a large area on the right hand side.<br />
<br />
I will be able to upload a version which has the final print layout, including text boxes in a few weeks<br />
<br />
full copyright remains with the respective owners of this art, I have been allowed to use it in my portfolio.<br />
<br />
high res version of the image is about 5000 pixels wide :-)]]>
	</description>
	<pubDate>Mon, 20 Oct 2008 08:03:10 +0000</pubDate>
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	<item>
	<title>CHARIOT RACE</title>
	<link>http://renall.cgsociety.org/gallery/675753</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/242680/242680_1221626305_small.jpg"><br><br> commissioned illustration.<br />
another one in a series for print publication for young boys.<br />
<br />
Trying to use a tilted perspective to help pull the eye around the course. racers would go around the central barricade.<br />
this image especially looks lop-sided, as the overlay text boxes are not shown here.<br />
.these take up a large area on the right hand side.<br />
<br />
I will be able to upload a version which has the final print layout, including text boxes in a few weeks, that may help to explain why i have used this particular composition.<br />
generally it involved working the image around numerous text boxes, and trying to include all the components that the client wanetd.<br />
<br />
full copyright remains with the respective owners of this art, I have been allowed to use it in my portfolio.<br />
<br />
high res version of the image is about 5000 pixels wide :-)]]>
	</description>
	<pubDate>Wed, 17 Sep 2008 04:38:28 +0000</pubDate>
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	<item>
	<title>battle of jericho</title>
	<link>http://renall.cgsociety.org/gallery/693648</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g80/242680/242680_1226211377_small.jpg"><br><br>commissioned illustration.<br />
another one in a series for print publication for young boys.<br />
<br />
requirement was to portray the battle of jericho and the coveneant of the ark.<br />
<br />
fairly vivid colors used.<br />
<br />
full copyright remains with the respective owners of this art, I have been allowed to use it in my portfolio.<br />
<br />
high res version of the image is about 5000 pixels wide :-)]]>
	</description>
	<pubDate>Sun, 09 Nov 2008 06:16:25 +0000</pubDate>
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	<item>
	<title>gladiators</title>
	<link>http://renall.cgsociety.org/gallery/693646</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g80/242680/242680_1226211173_small.jpg"><br><br>commissioned illustration.<br />
another one in a series for print publication for young boys.<br />
<br />
Im fairly happy with how the central characters turned out in this one, i still think that i could have pushed the lighting a bit more, but was attempting to show cast shadow from the stadium, as well as light hitting the men, tricky balancing act.<br />
<br />
full copyright remains with the respective owners of this art, I have been allowed to use it in my portfolio.<br />
<br />
high res version of the image is about 5000 pixels wide :-)]]>
	</description>
	<pubDate>Sun, 09 Nov 2008 06:13:02 +0000</pubDate>
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